Patch Notes — February 2026

The forge has been burning day and night. Here’s what’s changed.


:crossed_swords: Combat & Monsters

  • Elite monsters now roam the Dark Cave — marked with a gold star, tougher and more rewarding
  • 14 unique monster drops with deeper loot tables
  • Combat triangle rebalanced for levels 1–10: Strength > Agility > Intelligence > Strength
  • Monster advantage colors now based on stat matchup, not level
  • Battle initiation transition screen added
  • Monster images now appear in battle UI

:world_map: Exploration & UI

  • Mobile game board overhaul — compass rose navigation replaces arrow buttons
  • Tile Scout, Equipped Loadout, and Consumable Quick-Use panels added to the game board
  • Optimistic tile position — movement feels instant
  • Progress bars on all transactions with asymptotic deceleration
  • Torchlit dungeon dark theme reskin across the entire client
  • Redesigned stats panel with HP bar, compact stats, and gold hierarchy

:convenience_store: Economy & Items

  • Rarity color palette with animated item glow system
  • Loot sorted by rarity (highest first), breathing glow on Uncommon+
  • Updated shop inventory — uncommon gear and consumables
  • 9 new Dark Cave weapon images
  • Marketplace and item drop announcements in chat
  • Free rest healing at the campfire + independent item drops (max 1 per fight)

:locked_with_key: Security & Infrastructure

  • Emergency pause mechanism with admin-only controls
  • GameDelegationControl restricts burner wallet permissions
  • GasStation system for Gold-to-ETH gas swaps
  • Access control hardened on critical systems
  • Reentrancy protection, integer safety, and rate limiting
  • Migrated embedded wallet from ERC-4337 to EIP-7702
  • Fallback RPC endpoints (dRPC primary, Pocket Network backup)

:globe_with_meridians: Platform

  • Base mainnet migration
  • Tavern page and Adventurer’s Guide site launched
  • Landing page with email signup capture
  • Resend email integration — welcome email + drip sequence
  • SEO meta tags, social previews, and sitemap
  • IndexedDB RECS cache for instant page loads
  • Class-colored character names in chat
  • ToS/Privacy agreement added to sign-in

:shield: Stability

Over 130 bug fixes including:

  • Character creation loading fixes
  • Auth flow improvements (Google sign-in, MetaMask reconnect)
  • Combat consumable and fragment trigger fixes
  • Push Protocol chat reliability with polling fallback
  • Stale cache invalidation and sync improvements
  • Transaction retry patterns across all game actions

The darkness remembers those who were here from the beginning.